1. Depleting Toughness
Skills with Advantageous Elements deal 2.5x greater Toughness damage. Multi-hit skills like Petra's Nova Burst rapidly drain toughness nodes.
Combat mastery in Star Savior revolves around understanding the 5 core elements. Knowing when to deploy Sun, Moon, Star, Order, or Chaos units directly dictates boss clear speeds and survival.
Star Savior uses a tri-element rock-paper-scissors system: Sun beats Moon, Moon beats Star, and Star beats Sun. Attacking an element you counter yields a +30% damage multiplier, bonus Toughness bar reduction, and +15% innate Crit Rate. Order and Chaos sit outside this triangle, sharing neutral interactions with the primary trio while mutually dealing +30% damage to each other.
Attacking in reverse (e.g. Moon attacking Sun) suffers a -20% damage penalty and potential glancing hits.
Order and Chaos characters are ideal all-rounders for campaign stages because they never suffer defensive disadvantage against Sun, Moon, or Star.
Compare damage bonuses, toughness shredding, and signature Saviors across all 5 elements:
| Element | Counters (Strong Vs) | Weak Vs | Advantage Bonus | Signature Saviors |
|---|---|---|---|---|
| Sun (Fire) | Moon | Star | +30% Damage | Hilde, Bunnygirl Charlotte, Charlotte, Harley, Petra, Kyra |
| Moon | Star | Sun | +30% Damage | Emilly, Bunnygirl Claire, Frey Noble Princess, Epindel, Lily, Lugh |
| Star | Sun | Moon | +30% Damage | Bell Rhys, Yoo Mina, Dana, Frey, Haydee, Tanya, Trish |
| Order | Chaos | Chaos (Reciprocal) | +30% vs Chaos (Neutral to Sun/Moon/Star) | Asherah Waltz of Starlight, Seira, Luna |
| Chaos | Order | Order (Reciprocal) | +30% vs Order (Neutral to Sun/Moon/Star) | Lacy, Elisa, Lydia |
Underneath every enemy health bar lies a secondary Toughness Gauge:
Skills with Advantageous Elements deal 2.5x greater Toughness damage. Multi-hit skills like Petra's Nova Burst rapidly drain toughness nodes.
When Toughness reaches zero, the target enters Break Status: their current turn is interrupted, their AV is pushed back, and they receive +25% amplified damage.
Bosses remain in Break status for 1 full turn before generating an elemental barrier upon recovery. Timing your team's ultimate skills during Break is crucial for maximum damage output.
Attacking an element you have advantage over grants approximately +30% bonus damage and increases your Toughness break efficiency. Attacking at a disadvantage reduces damage by 20% and introduces a glancing hit chance.
Order and Chaos deal and receive standard 100% neutral damage against Sun, Moon, and Star. Against each other, they share a dual weakness relationship (+30% bonus damage both ways).
Yes. Hitting an advantageous element grants an innate +15% critical hit rate bonus, while attacking at an elemental disadvantage prevents critical strikes when a glancing hit occurs.