Fast turn-order planning for relic tuning, support sequencing, and testing how AV modifiers change who moves first.
Star Savior Speed & AV Tool
Model total speed, AV shifts, and action order before you spend upgrade resources.
The breakpoint chips below are planning targets for this tool, not verified official in-game threshold labels.
Character Slots
Turn Order Racing
The list is sorted by final AV. Smaller numbers move earlier.
Total Output Dashboard
Compare raw speed, unmodified AV, and final AV after Advance and Delay in one place.
Speed Breakpoint Targets
Use these as build goals for planning. Reached targets are marked immediately from the current total speed.
Formulas That Drive The Output
Total SPD = Base SPD + Flat SPD + (Base SPD × Buff%) Speed buffs scale from base speed only. Flat speed is added afterward.
Base AV = 10000 / Total SPD AV is the distance left before acting. Lower AV means an earlier turn.
Final AV = Base AV - Base AV × ((Advance% - Delay%) / 100) Advance pulls a unit forward. Delay pushes it back. The tool clamps the final value at zero.
How To Read The Page
1. Tune the inputs
Enter base speed, flat speed, and temporary speed buffs for each character. Open advanced settings only when you need AV shifts.
2. Watch the ranking panel
The ranking panel answers the practical question first: who moves in what order after all modifiers are applied.
3. Validate with the dashboard
Use the dashboard to sanity-check whether a unit won turn order from raw speed or from an Advance effect.
4. Use breakpoint chips as goals
The breakpoint cards are planning aids for build targets. They are not presented here as official game thresholds.