TURN ORDER PLANNER

Star Savior Speed & AV Tool

Model total speed, AV shifts, and action order before you spend upgrade resources.

Lower AV acts first Advance reduces current AV Delay pushes a unit back
Timing Read

A calmer visual frame for a page about order, tempo, and timing

This scene fits the Speed and AV page better than character splash art. It reinforces sequencing and movement without overwhelming the actual calculator.

Star Savior character standing beside a large clock-like structure
What this page is good at

Fast turn-order planning for relic tuning, support sequencing, and testing how AV modifiers change who moves first.

Breakpoint note

The breakpoint chips below are planning targets for this tool, not verified official in-game threshold labels.

Character Slots

Turn Order Racing

The list is sorted by final AV. Smaller numbers move earlier.

Total Output Dashboard

Compare raw speed, unmodified AV, and final AV after Advance and Delay in one place.

Speed Breakpoint Targets

Use these as build goals for planning. Reached targets are marked immediately from the current total speed.

Formulas That Drive The Output

Total Speed Total SPD = Base SPD + Flat SPD + (Base SPD × Buff%)

Speed buffs scale from base speed only. Flat speed is added afterward.

Base AV Base AV = 10000 / Total SPD

AV is the distance left before acting. Lower AV means an earlier turn.

Final AV Final AV = Base AV - Base AV × ((Advance% - Delay%) / 100)

Advance pulls a unit forward. Delay pushes it back. The tool clamps the final value at zero.

How To Read The Page

1. Tune the inputs

Enter base speed, flat speed, and temporary speed buffs for each character. Open advanced settings only when you need AV shifts.

2. Watch the ranking panel

The ranking panel answers the practical question first: who moves in what order after all modifiers are applied.

3. Validate with the dashboard

Use the dashboard to sanity-check whether a unit won turn order from raw speed or from an Advance effect.

4. Use breakpoint chips as goals

The breakpoint cards are planning aids for build targets. They are not presented here as official game thresholds.

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